Some notation before we get started
which can be represented in the following form:is the linear velocity of point P, and is always perpendicular to and tangent to the circular path of travel.
There are different types of velocity:
- Absolute Velocity: Velocity with respect to some point on a global coordinate system
- Velocity Difference: Velocity with respect to a point on the same body that isn’t fixed
Vector Loop Analysis for Four Bar Linkages
![[Pasted image 20240718130025.png|650]]
Notes
- Note that is always perpendicular to
- The same thing applied with and Steps
- Check the reference frame should have no angle w.r.t the X-axis, otherwise change the coordinate system
- Check to see if you have all the angles you need, you may need to do position analysis to solve and
- Calculator angular velocities and
- Solve for the linear velocities, note that if you need to solve for open and crossed positions, you need to repeat steps 3 and 4 twice, once with and for the open position, and once for the closed position. Here is of point A on link 2 and is of point B on link 4
Vector Loop Analysis For Crank-Sliders
Here, the crank is the input and the slider is the output
- Check the reference frame, should have no angle similar to step 1 for four bar linkages
- Check for missing angles (same as step 2 for four bar linkages)
- Calculate angular velocity and linear velocity of the slider block
- Solve for the linear velocities. Similar to step 4 in the four bar linkage process, you may need to solve steps 3 and 4 twice for both the open and crossed configurations
Tips from solving questions
For four bar linkages:
- Just like position analysis but now you also apply the V and equations
- should be given as a part of the problem, if not, try to get it using trig (you should not have to do this)??? For slider cranks:
- Given offsets are actually negative ()
- Calculate and
- Calculate
- Calculate and angle
- Calculate Generally pretty straight forward